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Black hole search

A black hole destroys every agent that enters it, without trace; a team must locate it, losing as few agents as possible.

Problem statement and measuresexpand

A connected graph contains one black hole: a node that destroys any agent arriving there, leaving no trace. All other nodes are safe. Agents start at a safe node \(s\) (the home base) and must determine the location of the black hole; at least one agent must survive and know it. The primary measure is the team size (number of agents needed); the secondary measure is the cost (total number of moves, a move being one traversal of one edge) or, for synchronous agents, the time. Some papers also start the agents scattered, at distinct safe nodes; those results are recorded in the notes, because every catalogued variant starts at a home base.

Measures: Agents, number of agents needed (team size); Cost, total moves (asynchronous) or rounds (synchronous).

Byzantine companions, with a map

verified
Agents: near-optimalCost: unknown

If up to \(f\) agents are Byzantine (they collude with the black hole and survive it), \(2f+2\) agents suffice with a map.

Assumed (added on the last edge are outlined)

+Graph dynamicsstatic graph+Edge directionundirected+Faultsup to \(f\) weak Byzantine agents (arbitrary behaviour, cannot fake identifiers)+Timingsynchronous rounds+Knowledge of the grapha map of the graph

Not assumed

Marking nodesno markingTopologyarbitrary connected graph
Formal definitions of this setting
Graph dynamics: static graph
\(G_t=G\) for all \(t\): the edge set never changes.
Edge direction: undirected
\(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
Faults: at most weak Byzantine faults
Up to \(f\) agents behave arbitrarily but always report their own true identifier.
Timing: synchronous
Time proceeds in rounds \(t=1,2,\dots\); in every round every agent communicates, computes and moves (at most one edge) simultaneously.
Knowledge of the graph: map
Agents have a map of \(G\) and know their starting position on it.
Marking nodes: no marking
Agents cannot leave information at nodes.
Topology: any topology
\(G\) is any connected graph in the class allowed by the other axes.

What is known

Agents · number of agents needed (team size)
near-optimal
Asymptotically optimal.
lower boundnone known
introductory—
current best
\(2f+2\)
Cost · total moves (asynchronous) or rounds (synchronous)
unknown
No time lower bound recorded.
lower boundnone known
introductory—
current best
\(O(n+f)\)

Results, in order of publication

Di Luna et al. 2025 current best
Agents \(2f+2\)Cost \(O(n+f)\)

Introductory and current best; also with face-to-face communication. The agent counts are asymptotically optimal.

Open questions

None recorded for this variant.

Notes

The Byzantine agents are weakly Byzantine: they cannot forge identities (confirmed by the catalogue owner, a co-author).

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

No catalogued weaker setting.

Lower bounds from stronger settings hold here

Synchronous agents with a map
Cost \(\text{NP-hard}\)

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.