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Collaborative exploration

\(k\) agents start together at the root of an unknown graph and must visit all its nodes; how much faster than one agent can a team be?

Problem statement and measuresexpand

A team of \(k\) distinguishable agents starts at a node \(s\) (the root) of an unknown connected graph with \(n\) nodes; \(D\) is the largest distance from \(s\). In synchronous rounds every agent traverses at most one edge. When an agent reaches a node it sees the incident edges. The team must visit every node (some papers also require all agents to return to \(s\); the bounds coincide asymptotically).

Time is the number of rounds (in the asynchronous model: the total number of moves). The offline optimum is \(\Theta(n/k + D)\), so an algorithm that explores every tree in \(\mathrm{CR}(k)\cdot(n/k+D)\) rounds is called \(\mathrm{CR}(k)\)-competitive; a single depth-first search is \(O(k)\)-competitive. Memory is bits per agent; most of this literature lets it be unbounded.

Unless a variant says otherwise, nodes are labelled (an agent recognises a node it has seen), which is the standard assumption of collective tree exploration; on trees it does not matter for lower bounds Disser et al. 2020. With anonymous nodes and \(k = n\), the problem is solved by rooted dispersion.

Measures: Time, rounds until every node is visited (asynchronous: total moves); Memory, bits per agent.

Large teams, complete communication

verified
Time: tightMemory: unknown

With \(k = Dn^{\gamma}\) agents (\(\gamma>1\)), exploration takes \(D(1+\tfrac1{\gamma-1}+o(1))\) rounds, almost the trivial \(D\).

Assumed (added on the last edge are outlined)

+Graph dynamicsstatic graph+Edge directionundirected+Node identifierslabelled nodes (an agent can recognise a node it has visited)+Communicationglobal (any agent can read any other agent's state)+Timingsynchronous rounds+Team sizelarge teams, \(k \ge D\,n^{1+\varepsilon}\)

Not assumed

RandomnessdeterministicNode memoryno whiteboardsTopologyarbitrary connected graph
Formal definitions of this setting
Graph dynamics: static graph
\(G_t=G\) for all \(t\): the edge set never changes.
Edge direction: undirected
\(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
Node identifiers: labelled nodes
Each node \(v\) carries a distinct identifier that agents at \(v\) can read; hence an agent can recognise a node it has visited.
Randomness: deterministic
The next state and move of an agent are a function of its current state and what it observes.
Communication: global communication
At every round every agent can read the memory of every other agent, wherever it is.
Node memory: no whiteboards
Nodes have no storage: no information can be left at a node except by an agent staying there.
Timing: synchronous
Time proceeds in rounds \(t=1,2,\dots\); in every round every agent communicates, computes and moves (at most one edge) simultaneously.
Team size: \(k \ge Dn^{1+\varepsilon}\)
\(k\ge D\,n^{1+\varepsilon}\) agents for a constant \(\varepsilon>0\) (written \(k=Dn^\gamma\), \(\gamma>1\)).
Topology: any topology
\(G\) is any connected graph in the class allowed by the other axes.

What is known

Time · rounds until every node is visited (asynchronous: total moves)
tight
\(\Theta(D)\); the constants differ.
lower bound
\(D(1+\tfrac1{\gamma}-o(1))\) Dereniowski et al. 2015
bottleneckdistance
holds when
  • \(k=Dn^\gamma\) agents
  • \(D=n^{o(1)}\)
  • trees
introductory—
current best
\(D(1+\tfrac{1}{\gamma-1}+o(1))\)
\(n\) known
Memory · bits per agent
unknown
Memory is not bounded in these papers.
lower boundnone known
introductory—
current best—

Results, in order of publication

Time \(D(1+\tfrac{1}{\gamma-1}+o(1))\)
\(n\) known

Introductory and current best; trees and general graphs.

Open questions

  1. Which team size is necessary and sufficient for \(O(D)\)-round exploration of graphs of larger diameter? (Stated in Dereniowski et al. 2015.)

Notes

For \(k\le Dn^{1+\varepsilon}\), some trees need \(D/(5\varepsilon)\) rounds Disser et al. 2020, so the team size of Dereniowski et al. 2015 is essentially needed for a constant ratio.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

Arbitrary graphs, complete communication
Time \(\tfrac{2n}{k}+D^2(\min\{\log\Delta,\log k\}+2)\)
Large teams, local communication
Time \(D(1+\tfrac{2}{\gamma-1}+o(1))\)

Lower bounds from stronger settings hold here

No catalogued stronger setting.

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.