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Collaborative exploration

\(k\) agents start together at the root of an unknown graph and must visit all its nodes; how much faster than one agent can a team be?

Problem statement and measuresexpand

A team of \(k\) distinguishable agents starts at a node \(s\) (the root) of an unknown connected graph with \(n\) nodes; \(D\) is the largest distance from \(s\). In synchronous rounds every agent traverses at most one edge. When an agent reaches a node it sees the incident edges. The team must visit every node (some papers also require all agents to return to \(s\); the bounds coincide asymptotically).

Time is the number of rounds (in the asynchronous model: the total number of moves). The offline optimum is \(\Theta(n/k + D)\), so an algorithm that explores every tree in \(\mathrm{CR}(k)\cdot(n/k+D)\) rounds is called \(\mathrm{CR}(k)\)-competitive; a single depth-first search is \(O(k)\)-competitive. Memory is bits per agent; most of this literature lets it be unbounded.

Unless a variant says otherwise, nodes are labelled (an agent recognises a node it has seen), which is the standard assumption of collective tree exploration; on trees it does not matter for lower bounds Disser et al. 2020. With anonymous nodes and \(k = n\), the problem is solved by rooted dispersion.

Measures: Time, rounds until every node is visited (asynchronous: total moves); Memory, bits per agent.

Trees with \(k = n\) agents

verified
Time: polynomial gapMemory: unknown

With as many agents as nodes, \(D^2\) rounds suffice, and some trees need \(D^2/3\); this is the bound dispersion inherits.

Assumed (added on the last edge are outlined)

+Graph dynamicsstatic graph+Edge directionundirected+Node identifierslabelled nodes (an agent can recognise a node it has visited)+Communicationglobal (any agent can read any other agent's state)+Timingsynchronous rounds+Team size\(k = n\) agents+Topologytree

Not assumed

RandomnessdeterministicNode memoryno whiteboards
Formal definitions of this setting
Graph dynamics: static graph
\(G_t=G\) for all \(t\): the edge set never changes.
Edge direction: undirected
\(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
Node identifiers: labelled nodes
Each node \(v\) carries a distinct identifier that agents at \(v\) can read; hence an agent can recognise a node it has visited.
Randomness: deterministic
The next state and move of an agent are a function of its current state and what it observes.
Communication: global communication
At every round every agent can read the memory of every other agent, wherever it is.
Node memory: no whiteboards
Nodes have no storage: no information can be left at a node except by an agent staying there.
Timing: synchronous
Time proceeds in rounds \(t=1,2,\dots\); in every round every agent communicates, computes and moves (at most one edge) simultaneously.
Team size: \(k = n\)
Exactly \(k=n\) agents.
Topology: tree
\(G\) is connected and acyclic: \(|E|=n-1\).

What is known

Time · rounds until every node is visited (asynchronous: total moves)
polynomial gap
\(D^2\) is matched only for trees of depth about \(\sqrt{\log n}\); for other depths the gap is a factor \(D\).
lower bounds
bottleneckonline tree revelation
holds when
  • deterministic, global communication
  • existential in \(D\): the hard tree has depth \(D=\lceil\sqrt{\log n}\rceil\) (Theorem 2.5)
  • not shown for larger heights
\(\Omega(D)\) Disser et al. 2020
bottleneckdistance
holds when
  • the root must reach the deepest node
introductory—
current best
\(D^2\)
Memory · bits per agent
unknown
Memory is not bounded in these papers.
lower boundnone known
introductory—
current best—

Results, in order of publication

Disser et al. 2020 current best
Time \(D^2\)

Introductory and current best: phase-wise breadth-first search, \(D\) phases of \(D\) rounds.

Open questions

  1. For \(k=n\) and trees of depth \(D\) well above \(\sqrt{\log n}\) (e.g. \(D=\sqrt n\)), is \(\Omega(D^2)\) still necessary?

Notes

Dispersion papers cite this bound as "\(\Omega(D^2)\) for \(n\) agents on trees" Augustine & Moses Jr. 2018 Kshemkalyani et al. 2022; the theorem is existential in \(D\), see the overview From exploration to dispersion.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

Trees, complete communication
Time \(\tfrac{2n}{k}+O(D\log^2 k)\)
Anonymous graphs with \(k = n\) agents
Time \(O(n)\)Memory \(O(\log n)\)

Lower bounds from stronger settings hold here

No catalogued stronger setting.

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.