Convergence
Robots must get arbitrarily close to a common point; they need not ever meet.
Problem statement and measuresexpand
\(n\) robots start at arbitrary points. For every \(\varepsilon > 0\) there must be a time after which all robots stay within distance \(\varepsilon\) of each other (equivalently, of a common limit point). Robots never need to coincide.
Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).
Limited visibility, asynchronous
verifiedWith limited visibility, convergence is solved for every bounded asynchrony (k-ASYNC) but open for full ASYNC.
Assumed (added on the last edge are outlined)
Not assumed
Formal definitions of this setting
- Body: point
- Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
- Visibility: limited visibility
- A robot sees exactly the robots within Euclidean distance \(V\) of its position, for a fixed radius \(V>0\).
- Opacity: transparent
- Robots do not obstruct each other's view.
- Faults: no faults
- All robots follow the algorithm forever.
- Scheduler: ASYNC
- ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may look while others move, and compute on an outdated snapshot. Time is counted in epochs: an epoch is an interval of time in which every robot completes at least one full Look–Compute–Move cycle; it need not be the shortest such interval. The execution is divided into consecutive epochs, and a bound of \(X\) epochs holds for every such division. In FSYNC and SSYNC time is counted in rounds. Called Corda by Prencipe Prencipe 2007. Intermediate variants restrict interleavings: LC-atomic (no Look by another robot between a robot's Look and its Compute), Move-atomic (no Look during another robot's Move) and CM-atomic Flocchini et al. 2023.
- Lights (persistent memory): oblivious
- OBLOT: a robot's computation depends only on the current snapshot; nothing persists across cycles.
- Agreement on coordinates: disoriented
- Each robot \(r\) observes in its own coordinate system, obtained from the global one by an unknown similarity (translation, rotation, uniform scaling, and possibly reflection); systems may differ between robots and, in some models, between cycles. Papers that call robots disoriented do not always mean this: Défago and Souissi use the word while assuming chirality Défago & Souissi 2008. Some papers also let the adversary change a robot's rotation, reflection and unit at every Look (variable disorientation) Flocchini et al. 2023 Masuzawa et al. 2026.
- Movement: non-rigid
- In a Move phase the adversary may stop a robot before its destination, but only after it has travelled at least \(\delta>0\) (a constant unknown to the robots) or reached the destination.
- Multiplicity detection: no multiplicity detection
- A snapshot is a set of points: a point occupied by several robots looks like a single robot.
- Randomness: deterministic
- The destination computed in a cycle is a function of the snapshot (and the light, if any).
- Identifiers: anonymous
- Robots are indistinguishable and run the same algorithm.
What is known
Results, in order of publication
Also solves unlimited-visibility ASYNC convergence without multiplicity detection.
Also shows that cohesive convergence is impossible in ASYNC for hull-diminishing or coherent algorithms when perception has errors.
Open questions
Is point convergence with limited visibility solvable in full ASYNC, without perception or motion errors? Kirkpatrick et al. 2024
Is there a problem that separates k-ASYNC from SSYNC? Kirkpatrick et al. 2024
What carries over from neighbouring settings
Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.
Algorithms from weaker settings work here
No catalogued weaker setting.
Lower bounds from stronger settings hold here
Branches from here
Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.