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Dispersion

Spread \(k \le n\) agents over the nodes of an \(n\)-node anonymous graph so that no node hosts more than one agent, as fast as possible and with as little memory per agent as possible.

Problem statement and measuresexpand

Given a connected graph \(G\) with \(n\) nodes and \(m\) edges, and \(k \le n\) agents placed on the nodes of \(G\) in any initial configuration (the node of each agent; several agents may share a node), the agents must reach a configuration in which every node hosts at most one agent, and stay there.

Time is the number of rounds (synchronous) or epochs (asynchronous; an epoch is an interval in which every agent completes at least one full Communicate–Compute–Move step, not necessarily the shortest one) until the dispersed configuration is reached; where a result also makes every agent terminate explicitly, the notes say so. Memory is the number of bits of persistent memory each agent needs, counting its \(O(\log k)\)-bit identifier. Unless a variant or a result says otherwise, agents know nothing about \(n\), \(m\), \(k\), \(\Delta\) or \(D\).

Dispersion is the natural "one agent per node" problem: it is equivalent to leaving one agent at every node of a depth-first search (DFS) tree of \(k\) nodes, which is why depth-first search bounds such as \(\min(m, k\Delta)\) appear throughout, and it is a building block for exploration, leader election and self-deployment of agents.

Measures: Time, rounds in the synchronous model, epochs in the asynchronous model, until dispersion is reached; Memory, bits of persistent memory per agent, including its identifier.

Rooted initial configuration

verified
Time: tightMemory: near-optimal

All \(k\) agents start on the same node, so a single DFS traversal that drops one agent per new node solves the problem; the question is how fast and with how little memory.

Assumed (added on the last edge are outlined)

+Graph dynamicsstatic graph+Edge directionundirected+Number of agents\(k \le n\)+Identifiersdistinct identifiers (eponymous): agents have pairwise distinct identifiers+Faultsno faults+Communicationlocal (co-located agents communicate)+Timingsynchronous rounds+Initial configurationrooted (all agents on one node)

Not assumed

RandomnessdeterministicNode memoryno whiteboardsNode identifiersanonymous nodesTopologyarbitrary connected graph
Formal definitions of this setting
Graph dynamics: static graph
\(G_t=G\) for all \(t\): the edge set never changes.
Edge direction: undirected
\(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
Number of agents: \(k \le n\)
The number of agents satisfies \(1\le k\le n\).
Identifiers: distinct IDs (eponymous)
Distinct identifiers (eponymous agents): the label function \(\mathrm{id}:\{1,\dots,k\}\to\{1,\dots,L\}\) is injective; usually \(L=k^{O(1)}\), so a label takes \(O(\log k)\) bits.
Randomness: deterministic
The next state and move of an agent are a function of its current state and what it observes.
Faults: no faults
All agents follow the algorithm forever.
Communication: local communication
Agents at the same node at the same time can read each other's entire memory (face-to-face communication). Agents crossing on an edge do not meet.
Timing: synchronous
Time proceeds in rounds \(t=1,2,\dots\); in every round every agent communicates, computes and moves (at most one edge) simultaneously.
Node memory: no whiteboards
Nodes have no storage: no information can be left at a node except by an agent staying there.
Node identifiers: anonymous nodes
Nodes have no identifiers; an agent at \(v\) sees only \(\deg(v)\) and the port numbers \(1,\dots,\deg(v)\), which are assigned locally and independently at each endpoint of an edge.
Topology: any topology
\(G\) is any connected graph in the class allowed by the other axes.
Initial configuration: rooted start
All \(k\) agents start at the same node (\(\ell=1\)). Also called co-located (black hole search: all agents at the home base) or a rooted graph Molla & Moses Jr. 2019.

What is known

Time · rounds in the synchronous model, epochs in the asynchronous model, until dispersion is reached
tight
\(O(k)\) versus \(\Omega(k)\).
lower bound
bottleneckdistance
holds when
  • worst case over inputs: a path with all \(k\) agents on one endpoint
  • one edge per round
  • holds for randomized algorithms, unbounded memory and global communication
The \(\Omega(k)\) argument is already rooted: all agents at one end of a path.
introductory
\(O(m)\)
\(k = n\)knows \(n\) and \(m\)
current best
\(O(k)\)
Memory · bits of persistent memory per agent, including its identifier
near-optimal
\(O(\log(k+\Delta))\) versus \(\Omega(\log k)\); see the base case.
lower bound
\(\Omega(\log k)\) Augustine & Moses Jr. 2018
bottlenecksymmetry breaking
holds when
  • deterministic
  • all agents have the same memory bound
  • an initial configuration with co-located agents (rooted suffices)
  • memory counts the identifier
introductory
\(O(\log n)\)
\(k = n\)knows \(n\) and \(m\)
current best
\(O(\log(k+\Delta))\)

Results, in order of publication

Time \(O(m)\)Memory \(O(\log n)\)
\(k = n\)knows \(n\) and \(m\)

DFS that leaves the smallest-identifier agent at every newly discovered node; time \(O(\min(m, k\Delta))\) for \(k \le n\) in later restatements.

Time \(O(k\log\min(k,\Delta))\)Memory \(O(\log(k+\Delta))\)

Also \(O(k)\) time with \(O(\Delta + \log k)\) bits, the first linear-time algorithm. Both terminate: the last settled agent detects completion and relays it through the DFS tree in \(O(k)\) extra rounds. Work under any fair scheduler with atomic moves.

Time \(O(k)\)Memory \(O(\log(k+\Delta))\)

Linear time with logarithmic memory.

Open questions

  1. Is \(O(k)\) time achievable with \(O(\log k)\) bits? Memory \(O(\log(k+\Delta))\) is needed by every known algorithm to remember a port number.

Notes

The rooted case is the one solved first and the one where every measure is settled up to the \(\log\Delta\) term. In the asynchronous model the rooted case also has \(O(k)\) epochs Pattanayak et al. 2025 (and \(O(k\log k)\) in Kshemkalyani et al. 2025).

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

Arbitrary graph, arbitrary initial configuration
Time \(O(k)\)Memory \(O(\log(k+\Delta))\)

Lower bounds from stronger settings hold here

Rooted trees
Time \(\Omega(D^2)\)Memory \(\Omega(\log k)\)

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