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Dispersion

Spread \(k \le n\) agents over the nodes of an \(n\)-node anonymous graph so that no node hosts more than one agent, as fast as possible and with as little memory per agent as possible.

Problem statement and measuresexpand

Given a connected graph \(G\) with \(n\) nodes and \(m\) edges, and \(k \le n\) agents placed on the nodes of \(G\) in any initial configuration (the node of each agent; several agents may share a node), the agents must reach a configuration in which every node hosts at most one agent, and stay there.

Time is the number of rounds (synchronous) or epochs (asynchronous; an epoch is an interval in which every agent completes at least one full Communicate–Compute–Move step, not necessarily the shortest one) until the dispersed configuration is reached; where a result also makes every agent terminate explicitly, the notes say so. Memory is the number of bits of persistent memory each agent needs, counting its \(O(\log k)\)-bit identifier. Unless a variant or a result says otherwise, agents know nothing about \(n\), \(m\), \(k\), \(\Delta\) or \(D\).

Dispersion is the natural "one agent per node" problem: it is equivalent to leaving one agent at every node of a depth-first search (DFS) tree of \(k\) nodes, which is why depth-first search bounds such as \(\min(m, k\Delta)\) appear throughout, and it is a building block for exploration, leader election and self-deployment of agents.

Measures: Time, rounds in the synchronous model, epochs in the asynchronous model, until dispersion is reached; Memory, bits of persistent memory per agent, including its identifier.

Strong Byzantine agents

verified
Time: polynomial gapMemory: unknown

Byzantine agents can also fake identifiers; polynomial time is known only from a gathered start, or with a trusted shepherd agent.

Assumed (added on the last edge are outlined)

+Graph dynamicsstatic graph+Edge directionundirected+Number of agents\(k \le n\)+Identifiersdistinct identifiers (eponymous): agents have pairwise distinct identifiers+Communicationlocal (co-located agents communicate)+Timingsynchronous rounds

Not assumed

RandomnessdeterministicFaultsup to \(f\) strong Byzantine agents (arbitrary behaviour, can fake identifiers)Node memoryno whiteboardsNode identifiersanonymous nodesTopologyarbitrary connected graphInitial configurationarbitrary (agents on any \(\ell \le k\) nodes)
Formal definitions of this setting
Graph dynamics: static graph
\(G_t=G\) for all \(t\): the edge set never changes.
Edge direction: undirected
\(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
Number of agents: \(k \le n\)
The number of agents satisfies \(1\le k\le n\).
Identifiers: distinct IDs (eponymous)
Distinct identifiers (eponymous agents): the label function \(\mathrm{id}:\{1,\dots,k\}\to\{1,\dots,L\}\) is injective; usually \(L=k^{O(1)}\), so a label takes \(O(\log k)\) bits.
Randomness: deterministic
The next state and move of an agent are a function of its current state and what it observes.
Faults: any faults
Up to \(f\) agents behave arbitrarily (adversarially) and may forge identifiers, i.e. report any label in \(\mathcal L\).
Communication: local communication
Agents at the same node at the same time can read each other's entire memory (face-to-face communication). Agents crossing on an edge do not meet.
Timing: synchronous
Time proceeds in rounds \(t=1,2,\dots\); in every round every agent communicates, computes and moves (at most one edge) simultaneously.
Node memory: no whiteboards
Nodes have no storage: no information can be left at a node except by an agent staying there.
Node identifiers: anonymous nodes
Nodes have no identifiers; an agent at \(v\) sees only \(\deg(v)\) and the port numbers \(1,\dots,\deg(v)\), which are assigned locally and independently at each endpoint of an edge.
Topology: any topology
\(G\) is any connected graph in the class allowed by the other axes.
Initial configuration: any start
Agents start at arbitrary nodes; \(\ell\le k\) nodes are initially occupied, possibly with several agents each.

What is known

Time · rounds in the synchronous model, epochs in the asynchronous model, until dispersion is reached
polynomial gap
Polynomial only with a gathered start or a shepherd; exponential otherwise.
lower bound
bottleneckdistance
holds when
  • fault-free bound (\(f = 0\))
Fault-free bound.
introductory
\(O(n^3)\)
\(k = n\)knows \(n\)\(f \le \lfloor n/4\rfloor - 1\)gathered start
current best
\(O(X(n) + n^3)\)
one trusted shepherd agent\(f < \lfloor (k-1)/2\rfloor\)shepherd knows \(n\) and \(k\)
Memory · bits of persistent memory per agent, including its identifier
unknown
lower boundnone known
introductory—
current best—

Results, in order of publication

Molla et al. 2021 introductory
Time \(O(n^3)\)
\(k = n\)knows \(n\)\(f \le \lfloor n/4\rfloor - 1\)gathered start

From an arbitrary configuration the time is exponential in \(n\) and \(f\) must be known.

Time \(O(X(n) + n^3)\)
one trusted shepherd agent\(f < \lfloor (k-1)/2\rfloor\)shepherd knows \(n\) and \(k\)

A single never-Byzantine agent recognisable by others makes arbitrary-configuration strong-Byzantine dispersion polynomial, \(O(n^3)\) if gathered; also handles nodes with capacities. Memory is unbounded in this analysis. Without a shepherd, \(X(n)\) rounds for \(f < k\) when the total node capacity exceeds \(z f + k - f\), \(z\) the number of nodes of non-zero capacity.

Open questions

  1. Polynomial-time strong-Byzantine dispersion from arbitrary configurations without a trusted agent, and the largest tolerable \(f\).

  2. Asynchronous versions: a slow agent cannot be distinguished from a silent Byzantine one Moses Jr. & Redlich 2024.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

No catalogued weaker setting.

Lower bounds from stronger settings hold here

Weak Byzantine agents
Time \(\Omega(k)\)Memory \(\Omega(\log k)\)

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.