Exploration of dynamic graphs by teams
An adversary changes the graph over time; how many agents are needed to explore it?
Problem statement and measuresexpand
Agents must visit every node of a dynamic graph: a sequence of graphs \(G_t = (V, E_t)\) on one node set, whose edges are removed round by round by an adversary subject to a connectivity constraint (1-interval connectivity: every \(G_t\) is connected; temporal connectivity: every node can reach every other through edges present at non-decreasing times). The primary measure is the number of agents; the secondary is time in rounds.
Measures: Agents, number of agents needed; Time, rounds.
1-interval-connected rings
standard settingverifiedOne agent cannot explore a dynamic ring; two agents with a known bound on \(n\) explore in \(3N-6\) rounds.
Assumed (added on the last edge are outlined)
Not assumed
Formal definitions of this setting
- Graph dynamics: connected every round
- \(\mathcal G=(G_t)_{t\ge0}\) is 1-interval connected if every snapshot \(G_t=(V,E_t)\) is connected. More generally it is \(T\)-interval connected if for every \(t\) the graph \(\bigl(V,\bigcap_{i=t}^{t+T-1}E_i\bigr)\) is connected.
- Edge direction: undirected
- \(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
- Timing: synchronous
- Time proceeds in rounds \(t=1,2,\dots\); in every round every agent communicates, computes and moves (at most one edge) simultaneously.
- Topology: ring
- \(G\) is a cycle \(C_n\) (every node of degree 2), or a path when stated.
What is known
- one agent cannot explore
- anonymous agents without a landmark and with \(n\) unknown cannot explore with termination at all
Results, in order of publication
Explicit termination with three agents.
Open questions
With a landmark but no chirality, is \(O(n\log n)\) time necessary? Di Luna et al. 2020
What carries over from neighbouring settings
Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.
Algorithms from weaker settings work here
Lower bounds from stronger settings hold here
No catalogued stronger setting.
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