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Exploration by luminous robots

Myopic Look–Compute–Move robots with a light of a few colours must visit every node of a ring, grid or torus, and stop or keep visiting; how many robots and colours are needed?

Problem statement and measuresexpand

\(k\) anonymous robots, each with a light that shows one of \(c\) colours, are placed on an anonymous graph \(G=(V,E)\) (a ring, a finite grid or a torus) in an initial configuration designated by the algorithm (positions and colours). Each robot repeats Look–Compute–Move cycles. Look: it sees every node within distance \(\varphi\), with the multiset of colours of the robots on each (so it sees towers, nodes with several robots), and its own colour. Compute: a deterministic function of this snapshot, the same for all robots, gives a new colour and a destination, its own node or a neighbour; the robot sees no identifiers, no ports, and (without chirality) no orientation. Move: it moves there. A fair adversarial scheduler (FSYNC, SSYNC or ASYNC) activates the robots. Terminating exploration: every node is visited by some robot and eventually no robot is enabled. Perpetual exploration: every node is visited infinitely often. With finite \(\varphi\) no algorithm works from every initial configuration, so each result names its initial configurations; some papers also require exclusive executions (no two robots on one node or one edge) or opaque robots, recorded under each result. Measures: the number of robots \(k\) and the number of colours \(c\).

Measures: Robots, number of robots \(k\) needed; Colours, number of colours \(c\) of each light; \(c = 1\) means no usable light (oblivious robots).

Grids, ASYNC, terminating, chirality, \(\varphi = 1\)

verified
Robots: tightColours: unknown

Three robots with three colours explore a grid and stop under ASYNC with chirality and \(\varphi = 1\); two robots cannot.

Assumed (added on the last edge are outlined)

+Graph dynamicsstatic graph+Edge directionundirected+Networkfinite grid+Exploration goalterminating exploration (explore, then stop)+Lights (memory and messages)full light (LUMI): visible to the robot and to the others+Chiralitycommon chirality (same clockwise direction)+Faultsno faults

Not assumed

Schedulerasynchronous (ASYNC)Visibility rangemyopic, \(\varphi = 1\): a robot sees its node and its neighboursIdentifiersanonymous: all agents are identical
Formal definitions of this setting
Graph dynamics: static graph
\(G_t=G\) for all \(t\): the edge set never changes.
Edge direction: undirected
\(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
Network: grid
An \(a \times b\) grid (\(n = ab\) nodes; nodes \((i,j)\), edges between nodes at Manhattan distance one); anonymous, with \(a\) and \(b\) unknown. A robot sees the border of the grid when it is within range, since nodes beyond the border are missing from its snapshot.
Exploration goal: terminating
Every node is visited by at least one robot, and from some time on no robot is enabled (no robot changes its position or colour again).
Lights (memory and messages): luminous
LUMI (luminous robots): each robot has a light with \(c\) colours, set at the end of Compute, persistent across cycles, and visible to the robot itself and to every robot within distance \(\varphi\) Das et al. 2016. It is both memory and message. A Look returns, for every node within distance \(\varphi\), the multiset of colours of the robots on it.
Scheduler: ASYNC
ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may Look while others are between phases, so it may move on an outdated snapshot. A robot is always seen on a node (an edge traversal is instantaneous), and its new colour is visible from the end of its Compute phase. The scheduler is fair: every robot is activated infinitely often. Called CORDA in Datta et al. 2013.
Visibility range: \(\varphi=1\)
In a Look phase a robot at node \(v\) sees every node at distance at most \(\varphi = 1\) from \(v\) (in the graph metric), with the robots on it, their colours, and how many robots each node holds. It sees no node identifiers and, without chirality, no orientation.
Chirality: chirality
All robots agree on the clockwise direction: a snapshot is known up to rotation only (no reflection), so a robot on an axis of symmetry of its view can still tell its two sides apart. Robots still share no North.
Faults: no faults
All agents follow the algorithm forever.
Identifiers: anonymous
All agents run the same deterministic algorithm on the same input; no agent has a label. Formally the label function is constant: \(\mathrm{id}(a)=\mathrm{id}(b)\) for all agents \(a,b\).

What is known

Robots · number of robots \(k\) needed
tight
Three.
lower bound
bottleneckadversarial activation
holds when
  • two robots, \(\varphi = 1\), any number of colours, with or without chirality, under SSYNC (Theorem 1)
  • grids of at least \(9 \times 9\) nodes
  • also rules out perpetual exploration
introductory—
current best
\(3\)
robots start in a designated formation at a corner of the gridtowers allowed (not exclusive)\(a \ge 2\), \(b \ge 3\)
Colours · number of colours \(c\) of each light; \(c = 1\) means no usable light (oblivious robots)
unknown
No colour lower bound for three robots.
lower boundnone known
introductory—
current best
\(3\)
robots start in a designated formation at a corner of the gridtowers allowed (not exclusive)\(a \ge 2\), \(b \ge 3\)

Results, in order of publication

Robots \(3\)Colours \(3\)
robots start in a designated formation at a corner of the gridtowers allowed (not exclusive)\(a \ge 2\), \(b \ge 3\)

Introductory and current best (Section 4.3.5); proceeds along a row with the ring algorithm of Ooshita & Tixeuil 2022.

Open questions

None recorded for this variant.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

Lower bounds from stronger settings hold here

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.