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Exploration by luminous robots

Myopic Look–Compute–Move robots with a light of a few colours must visit every node of a ring, grid or torus, and stop or keep visiting; how many robots and colours are needed?

Problem statement and measuresexpand

\(k\) anonymous robots, each with a light that shows one of \(c\) colours, are placed on an anonymous graph \(G=(V,E)\) (a ring, a finite grid or a torus) in an initial configuration designated by the algorithm (positions and colours). Each robot repeats Look–Compute–Move cycles. Look: it sees every node within distance \(\varphi\), with the multiset of colours of the robots on each (so it sees towers, nodes with several robots), and its own colour. Compute: a deterministic function of this snapshot, the same for all robots, gives a new colour and a destination, its own node or a neighbour; the robot sees no identifiers, no ports, and (without chirality) no orientation. Move: it moves there. A fair adversarial scheduler (FSYNC, SSYNC or ASYNC) activates the robots. Terminating exploration: every node is visited by some robot and eventually no robot is enabled. Perpetual exploration: every node is visited infinitely often. With finite \(\varphi\) no algorithm works from every initial configuration, so each result names its initial configurations; some papers also require exclusive executions (no two robots on one node or one edge) or opaque robots, recorded under each result. Measures: the number of robots \(k\) and the number of colours \(c\).

Measures: Robots, number of robots \(k\) needed; Colours, number of colours \(c\) of each light; \(c = 1\) means no usable light (oblivious robots).

Rings, oblivious, FSYNC, terminating, \(\varphi = 1\)

verified
Robots: tightColours: tight

Without lights, five robots are necessary and sufficient to explore a ring of more than seven nodes and stop under FSYNC.

Assumed (added on the last edge are outlined)

+Graph dynamicsstatic graph+Edge directionundirected+Networkring+Exploration goalterminating exploration (explore, then stop)+Schedulerfully synchronous (FSYNC)+Faultsno faults

Not assumed

Lights (memory and messages)oblivious, no light (OBLOT)Visibility rangemyopic, \(\varphi = 1\): a robot sees its node and its neighboursChiralityno common chiralityIdentifiersanonymous: all agents are identical
Formal definitions of this setting
Graph dynamics: static graph
\(G_t=G\) for all \(t\): the edge set never changes.
Edge direction: undirected
\(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
Network: ring
An anonymous, unoriented ring of \(n\) nodes; \(n\) is unknown to the robots.
Exploration goal: terminating
Every node is visited by at least one robot, and from some time on no robot is enabled (no robot changes its position or colour again).
Lights (memory and messages): oblivious
OBLOT: a robot's Compute phase depends only on the current snapshot; nothing persists across cycles and robots communicate only by moving. Equivalent to a light with \(c = 1\) colour.
Scheduler: FSYNC
FSYNC: in every round every robot executes one atomic Look–Compute–Move cycle.
Visibility range: \(\varphi=1\)
In a Look phase a robot at node \(v\) sees every node at distance at most \(\varphi = 1\) from \(v\) (in the graph metric), with the robots on it, their colours, and how many robots each node holds. It sees no node identifiers and, without chirality, no orientation.
Chirality: no chirality
Robots share no orientation: on a ring a robot cannot tell its two directions apart; on a grid or torus its snapshot is known only up to rotation and reflection, and the adversary may choose a different transformation in every cycle (self-inconsistent robots, as in Darwich et al. 2023 and Bramas et al. 2026).
Faults: no faults
All agents follow the algorithm forever.
Identifiers: anonymous
All agents run the same deterministic algorithm on the same input; no agent has a label. Formally the label function is constant: \(\mathrm{id}(a)=\mathrm{id}(b)\) for all agents \(a,b\).

What is known

Robots · number of robots \(k\) needed
tight
Five.
lower bound
bottlenecksymmetry breaking
holds when
  • \(n > 7\), \(2 \le k < 5\), deterministic (Theorem 3.2)
  • from one block of adjacent robots, every rule either repeats an indistinguishable configuration or disperses the robots
introductory—
current best
\(5\)
initial configuration: one block of five robots on consecutive nodes\(n \ge 7\); for \(3 \le n \le 6\) the paper uses \(n - 1\) robots (\(4\) for \(n = 6\))
Colours · number of colours \(c\) of each light; \(c = 1\) means no usable light (oblivious robots)
tight
No light.
lower boundnone known
introductory—
current best
\(1\)
initial configuration: one block of five robots on consecutive nodes\(n \ge 7\); for \(3 \le n \le 6\) the paper uses \(n - 1\) robots (\(4\) for \(n = 6\))

Results, in order of publication

Datta et al. 2013 current best
Robots \(5\)Colours \(1\)
initial configuration: one block of five robots on consecutive nodes\(n \ge 7\); for \(3 \le n \le 6\) the paper uses \(n - 1\) robots (\(4\) for \(n = 6\))

Introductory and current best.

Open questions

None recorded for this variant.

Notes

Baseline for the power of lights: two colours bring the number of robots from five to three Ooshita & Tixeuil 2022.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

Lower bounds from stronger settings hold here

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.