Flocking
Robots must move together as a group, following a leader while roughly keeping a formation.
Problem statement and measuresexpand
Robots, the followers, follow a designated robot, the leader, whose path is not known in advance, while keeping (approximately) a given formation (a shape the robots must hold, placed relative to the leader) and avoiding collisions (two robots at the same position).
Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).
Oblivious robots following a leader
standard settingdraftThe first formal treatment of flocking by oblivious robots that communicate only by observing each other.
Assumed (added on the last edge are outlined)
Not assumed
Formal definitions of this setting
- Body: point
- Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
- Visibility: unlimited visibility
- A robot sees all robots (subject to opacity).
- Opacity: transparent
- Robots do not obstruct each other's view.
- Faults: no faults
- All robots follow the algorithm forever.
- Scheduler: ASYNC
- ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may look while others move, and compute on an outdated snapshot. Time is counted in epochs: an epoch is an interval of time in which every robot completes at least one full Look–Compute–Move cycle; it need not be the shortest such interval. The execution is divided into consecutive epochs, and a bound of \(X\) epochs holds for every such division. In FSYNC and SSYNC time is counted in rounds. Called Corda by Prencipe Prencipe 2007. Intermediate variants restrict interleavings: LC-atomic (no Look by another robot between a robot's Look and its Compute), Move-atomic (no Look during another robot's Move) and CM-atomic Flocchini et al. 2023.
- Lights (persistent memory): oblivious
- OBLOT: a robot's computation depends only on the current snapshot; nothing persists across cycles.
- Agreement on coordinates: disoriented
- Each robot \(r\) observes in its own coordinate system, obtained from the global one by an unknown similarity (translation, rotation, uniform scaling, and possibly reflection); systems may differ between robots and, in some models, between cycles. Papers that call robots disoriented do not always mean this: Défago and Souissi use the word while assuming chirality Défago & Souissi 2008. Some papers also let the adversary change a robot's rotation, reflection and unit at every Look (variable disorientation) Flocchini et al. 2023 Masuzawa et al. 2026.
- Movement: non-rigid
- In a Move phase the adversary may stop a robot before its destination, but only after it has travelled at least \(\delta>0\) (a constant unknown to the robots) or reached the destination.
- Multiplicity detection: no multiplicity detection
- A snapshot is a set of points: a point occupied by several robots looks like a single robot.
- Randomness: deterministic
- The destination computed in a cycle is a function of the snapshot (and the light, if any).
- Identifiers: anonymous
- Robots are indistinguishable and run the same algorithm.
What is known
Results, in order of publication
Introductory; the exact assumptions and guarantees were not read in the paper.
Open questions
None recorded for this variant.
Notes
Self-stabilising and crash-tolerant flocking followed (SSS 2007, OPODIS 2008; not yet in the bibliography).
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