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Gathering

Robots must meet at a single point that is not fixed in advance, and stay there.

Problem statement and measuresexpand

\(n\) robots start at distinct points and must all reach the same point in finite time and remain there. For \(n = 2\) the problem is called rendezvous. Time is counted in rounds (FSYNC, SSYNC) or in epochs (ASYNC: intervals in which every robot completes at least one full Look–Compute–Move cycle); colours count light colours.

Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).

Fat robots, few robots, no common orientation

verified
Time: unknownColours: tight

Three and four oblivious fat robots, which block each other's view and motion, gather in ASYNC without any common orientation.

Assumed (added on the last edge are outlined)

+Visibilityunlimited+Faultsno faults+Number of robots\(n \ge 3\)

Not assumed

Bodyfat robots (unit discs)Opacityopaque: collinear robots hide each otherSchedulerasynchronous (ASYNC)Lights (persistent memory)oblivious, no light (OBLOT)Agreement on coordinatesno agreement on local coordinate systemsMovementnon-rigid: the adversary may stop a move after some minimum distance \(\delta\)Multiplicity detectionnone: a point with several robots looks like one robotRandomnessdeterministicIdentifiersanonymous: all robots are identical
Formal definitions of this setting
Body: fat
Each robot is a closed disc of radius 1 (unit disc). Discs may not overlap, so robots cannot share a point and must avoid collisions; a disc hides what lies behind it from other robots. Gathering then asks for a configuration whose union of discs is connected and in which every robot sees all others Czyzowicz et al. 2009.
Visibility: unlimited visibility
A robot sees all robots (subject to opacity).
Opacity: opaque
Robots are points that obstruct sight: \(r\) sees \(s\) iff no third robot lies on the open segment \(\overline{rs}\).
Faults: no faults
All robots follow the algorithm forever.
Scheduler: ASYNC
ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may look while others move, and compute on an outdated snapshot. Time is counted in epochs: an epoch is an interval of time in which every robot completes at least one full Look–Compute–Move cycle; it need not be the shortest such interval. The execution is divided into consecutive epochs, and a bound of \(X\) epochs holds for every such division. In FSYNC and SSYNC time is counted in rounds. Called Corda by Prencipe Prencipe 2007. Intermediate variants restrict interleavings: LC-atomic (no Look by another robot between a robot's Look and its Compute), Move-atomic (no Look during another robot's Move) and CM-atomic Flocchini et al. 2023.
Lights (persistent memory): oblivious
OBLOT: a robot's computation depends only on the current snapshot; nothing persists across cycles.
Agreement on coordinates: disoriented
Each robot \(r\) observes in its own coordinate system, obtained from the global one by an unknown similarity (translation, rotation, uniform scaling, and possibly reflection); systems may differ between robots and, in some models, between cycles. Papers that call robots disoriented do not always mean this: Défago and Souissi use the word while assuming chirality Défago & Souissi 2008. Some papers also let the adversary change a robot's rotation, reflection and unit at every Look (variable disorientation) Flocchini et al. 2023 Masuzawa et al. 2026.
Movement: non-rigid
In a Move phase the adversary may stop a robot before its destination, but only after it has travelled at least \(\delta>0\) (a constant unknown to the robots) or reached the destination.
Multiplicity detection: no multiplicity detection
A snapshot is a set of points: a point occupied by several robots looks like a single robot.
Randomness: deterministic
The destination computed in a cycle is a function of the snapshot (and the light, if any).
Identifiers: anonymous
Robots are indistinguishable and run the same algorithm.
Number of robots: \(n \ge 3\)
\(n\ge 3\) robots.

Statement for this variant

Fat robots (unit discs) cannot share a point: gathering asks for a connected configuration of touching discs in which every robot sees all others.

What is known

Time · rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known
unknown
—
lower boundnone known
introductory—
current best
\(\text{finite}\)
\(n \le 4\)robots know \(n\)
Colours · colours of the light per robot (0 for oblivious robots)
tight
No colours.
lower boundnone known
introductory—
current best
\(0\)
\(n \le 4\)robots know \(n\)

Results, in order of publication

Time \(\text{finite}\)Colours \(0\)
\(n \le 4\)robots know \(n\)

Introductory and current best for few robots: Theorem 3.1 (\(n=3\)) and the four-robot algorithm of Section 4.

Open questions

  1. Gathering any number of fat robots without chirality Agathangelou et al. 2013.

Notes

Checked against the full text of Czyzowicz et al. 2009 (TCS 2009; OPODIS 2006). Model: closed unit discs, identical and anonymous, oblivious, silent, no common coordinate system (but a common unit, the radius), ASYNC. A robot sees another if some segment between their boundary circles meets no third robot; a robot that touches another stops and ends its cycle; the adversary may stop a move after a distance \(\delta\) unknown to the robots. Gathering means a connected union of discs in which every robot sees all others. The authors could not generalise to more robots ("We were unable to do it").

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

No catalogued weaker setting.

Lower bounds from stronger settings hold here

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.