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Gathering

Robots must meet at a single point that is not fixed in advance, and stay there.

Problem statement and measuresexpand

\(n\) robots start at distinct points and must all reach the same point in finite time and remain there. For \(n = 2\) the problem is called rendezvous. Time is counted in rounds (FSYNC, SSYNC) or in epochs (ASYNC: intervals in which every robot completes at least one full Look–Compute–Move cycle); colours count light colours.

Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).

Gathering, full lights, SSYNC, no multiplicity detection

verified
Time: unknownColours: tight

With lights and chirality, \(n \ge 3\) robots that cannot detect multiplicities gather in SSYNC with 2 colours, which is optimal.

Assumed (added on the last edge are outlined)

+Bodypoint robots+Visibilityunlimited+Opacitytransparent: every robot sees every robot within range+Faultsno faults+Schedulersemi-synchronous (SSYNC)+Lights (persistent memory)full light (LUMI): every robot sees all lights, including its own+Agreement on coordinatescommon chirality (same clockwise orientation)+Number of robots\(n \ge 3\)

Not assumed

Movementnon-rigid: the adversary may stop a move after some minimum distance \(\delta\)Multiplicity detectionnone: a point with several robots looks like one robotRandomnessdeterministicIdentifiersanonymous: all robots are identical
Formal definitions of this setting
Body: point
Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
Visibility: unlimited visibility
A robot sees all robots (subject to opacity).
Opacity: transparent
Robots do not obstruct each other's view.
Faults: no faults
All robots follow the algorithm forever.
Scheduler: SSYNC
SSYNC: time is divided into rounds; in each round a non-empty subset of robots, chosen by a fair adversary, executes one atomic Look–Compute–Move cycle. Called Atom by Prencipe Prencipe 2007.
Lights (persistent memory): lights (LUMI)
LUMI: each robot has a light with \(c\) colours, set at the end of Compute, visible to all robots including itself; it is both memory and communication. Also called luminous robots, or a full light.
Agreement on coordinates: chirality
All local coordinate systems have the same handedness (clockwise orientation): no reflection. Also called handedness. Prencipe uses chirality for agreement on North and East, i.e. a compass Prencipe 2007.
Movement: non-rigid
In a Move phase the adversary may stop a robot before its destination, but only after it has travelled at least \(\delta>0\) (a constant unknown to the robots) or reached the destination.
Multiplicity detection: no multiplicity detection
A snapshot is a set of points: a point occupied by several robots looks like a single robot.
Randomness: deterministic
The destination computed in a cycle is a function of the snapshot (and the light, if any).
Identifiers: anonymous
Robots are indistinguishable and run the same algorithm.
Number of robots: \(n \ge 3\)
\(n\ge 3\) robots.

What is known

Time · rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known
unknown
Time is not analysed; only solvability.
lower boundnone known
introductory—
current best
\(\text{finite}\)
Colours · colours of the light per robot (0 for oblivious robots)
tight
Exactly 2 colours.
lower bound
bottleneckindistinguishable multiplicities
holds when
  • oblivious robots without multiplicity detection cannot gather in SSYNC (one colour)
introductory—
current best
\(2\)

Results, in order of publication

Terai et al. 2023 current best
Time \(\text{finite}\)Colours \(2\)

Introductory and current best (Theorem 5); non-rigid moves; a robot sees the set of colours at a point, not the number of robots.

Open questions

  1. Gathering with lights without chirality Terai et al. 2023.

Notes

Checked against the full text.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

Gathering, internal light (FSTA), SSYNC, non-rigid
Time \(\text{finite}\)Colours \(2\)

Lower bounds from stronger settings hold here

No catalogued stronger setting.

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.