Gathering
Robots must meet at a single point that is not fixed in advance, and stay there.
Problem statement and measuresexpand
\(n\) robots start at distinct points and must all reach the same point in finite time and remain there. For \(n = 2\) the problem is called rendezvous. Time is counted in rounds (FSYNC, SSYNC) or in epochs (ASYNC: intervals in which every robot completes at least one full Look–Compute–Move cycle); colours count light colours.
Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).
Limited visibility with a compass, ASYNC
verifiedWith a common compass, asynchronous robots with limited visibility gather in finite time.
Assumed (added on the last edge are outlined)
Not assumed
Formal definitions of this setting
- Body: point
- Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
- Visibility: limited visibility
- A robot sees exactly the robots within Euclidean distance \(V\) of its position, for a fixed radius \(V>0\).
- Opacity: transparent
- Robots do not obstruct each other's view.
- Faults: no faults
- All robots follow the algorithm forever.
- Scheduler: ASYNC
- ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may look while others move, and compute on an outdated snapshot. Time is counted in epochs: an epoch is an interval of time in which every robot completes at least one full Look–Compute–Move cycle; it need not be the shortest such interval. The execution is divided into consecutive epochs, and a bound of \(X\) epochs holds for every such division. In FSYNC and SSYNC time is counted in rounds. Called Corda by Prencipe Prencipe 2007. Intermediate variants restrict interleavings: LC-atomic (no Look by another robot between a robot's Look and its Compute), Move-atomic (no Look during another robot's Move) and CM-atomic Flocchini et al. 2023.
- Lights (persistent memory): oblivious
- OBLOT: a robot's computation depends only on the current snapshot; nothing persists across cycles.
- Agreement on coordinates: compass
- All robots agree on the directions and orientations of both axes (a common compass); they may still disagree on origin and unit. Called full compass by Efrima and Peleg, who also use half compass (both axis directions, the positive sense of one axis, no chirality), direction-only and axes-only Efrima & Peleg 2009. Agreement on one axis together with common chirality is equivalent: the orientation of the second axis then follows from handedness.
- Movement: non-rigid
- In a Move phase the adversary may stop a robot before its destination, but only after it has travelled at least \(\delta>0\) (a constant unknown to the robots) or reached the destination.
- Multiplicity detection: no multiplicity detection
- A snapshot is a set of points: a point occupied by several robots looks like a single robot.
- Randomness: deterministic
- The destination computed in a cycle is a function of the snapshot (and the light, if any).
- Identifiers: anonymous
- Robots are indistinguishable and run the same algorithm.
- Number of robots: any \(n\)
- Any number \(n\ge 2\) of robots.
What is known
- if the initial distance graph is disconnected (Lemma 4.7)
- two robots at distance more than \(V\) under a fully synchronous scheduler see the same empty view and keep their distance
- holds for any deterministic algorithm, with a compass
Results, in order of publication
Introductory and current best (Theorem 4.2): all robots gather at a point on the rightmost initial vertical axis. Non-rigid moves with a minimum distance \(\delta\).
Open questions
None recorded for this variant.
Notes
Checked against the full text of Flocchini et al. 2005 (TCS 2005; preliminary version STACS 2001): robots are oblivious, anonymous, fully asynchronous (ASYNC), with non-rigid moves that cover at least a distance \(\delta_r > 0\), no multiplicity detection, and "orientation": agreement on the directions and orientations of both axes, but not on the unit distance or the origin. The authors conclude that "with respect to gathering, orientation is at least as powerful as instantaneous movements".
What carries over from neighbouring settings
Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.
Algorithms from weaker settings work here
Lower bounds from stronger settings hold here
No catalogued stronger setting.
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