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Gathering

Robots must meet at a single point that is not fixed in advance, and stay there.

Problem statement and measuresexpand

\(n\) robots start at distinct points and must all reach the same point in finite time and remain there. For \(n = 2\) the problem is called rendezvous. Time is counted in rounds (FSYNC, SSYNC) or in epochs (ASYNC: intervals in which every robot completes at least one full Look–Compute–Move cycle); colours count light colours.

Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).

Rendezvous, external light (FCOM), ASYNC, rigid

verified
Time: unknownColours: tight

With rigid moves, robots with external lights meet in ASYNC; the best count is 6 colours against a lower bound of 3.

Assumed (added on the last edge are outlined)

+Bodypoint robots+Visibilityunlimited+Opacitytransparent: every robot sees every robot within range+Faultsno faults+Lights (persistent memory)external light only (FCOM): a robot sees the others' lights, not its own+Movementrigid: every move reaches its destination+Number of robots\(n = 2\) (rendezvous)

Not assumed

Schedulerasynchronous (ASYNC)Agreement on coordinatesno agreement on local coordinate systemsMultiplicity detectionnone: a point with several robots looks like one robotRandomnessdeterministicIdentifiersanonymous: all robots are identical
Formal definitions of this setting
Body: point
Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
Visibility: unlimited visibility
A robot sees all robots (subject to opacity).
Opacity: transparent
Robots do not obstruct each other's view.
Faults: no faults
All robots follow the algorithm forever.
Scheduler: ASYNC
ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may look while others move, and compute on an outdated snapshot. Time is counted in epochs: an epoch is an interval of time in which every robot completes at least one full Look–Compute–Move cycle; it need not be the shortest such interval. The execution is divided into consecutive epochs, and a bound of \(X\) epochs holds for every such division. In FSYNC and SSYNC time is counted in rounds. Called Corda by Prencipe Prencipe 2007. Intermediate variants restrict interleavings: LC-atomic (no Look by another robot between a robot's Look and its Compute), Move-atomic (no Look during another robot's Move) and CM-atomic Flocchini et al. 2023.
Lights (persistent memory): external light (FCOM)
FCOM: each robot has a light with \(c\) colours that only the others can see (constant communication, no persistent memory of its own). Also called an external light.
Agreement on coordinates: disoriented
Each robot \(r\) observes in its own coordinate system, obtained from the global one by an unknown similarity (translation, rotation, uniform scaling, and possibly reflection); systems may differ between robots and, in some models, between cycles. Papers that call robots disoriented do not always mean this: Défago and Souissi use the word while assuming chirality Défago & Souissi 2008. Some papers also let the adversary change a robot's rotation, reflection and unit at every Look (variable disorientation) Flocchini et al. 2023 Masuzawa et al. 2026.
Movement: rigid
Every Move phase ends at the computed destination.
Multiplicity detection: no multiplicity detection
A snapshot is a set of points: a point occupied by several robots looks like a single robot.
Randomness: deterministic
The destination computed in a cycle is a function of the snapshot (and the light, if any).
Identifiers: anonymous
Robots are indistinguishable and run the same algorithm.
Number of robots: \(n = 2\)
Exactly two robots (rendezvous).

What is known

Time · rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known
unknown
Time is not analysed; only solvability.
lower boundnone known
introductory
\(\text{finite}\)
current best
\(\text{finite}\)
each robot keeps a fixed unit of distance, while its rotation and reflection may change at every Look
Colours · colours of the light per robot (0 for oblivious robots)
tight
\(\Theta(1)\) colours; the exact number is between 3 and 6.
lower bound
bottleneckmemory
holds when
  • SSYNC bound (Theorem 1), hence also in ASYNC
introductory
\(12\)
current best
\(6\)
each robot keeps a fixed unit of distance, while its rotation and reflection may change at every Look

Results, in order of publication

Time \(\text{finite}\)Colours \(12\)

Theorem 15, from a preset colour; each robot uses its own unit of distance.

Time \(\text{finite}\)Colours \(6\)
each robot keeps a fixed unit of distance, while its rotation and reflection may change at every Look

Theorem 10, from a designated colour. A preprint, not peer reviewed.

Open questions

  1. Close the gap between 3 and 6 colours Masuzawa et al. 2026.

Notes

If the adversary may also rescale a robot's frame at every Look, rendezvous with external lights is impossible in ASYNC for any number of colours (Theorem 1(ii) of Masuzawa et al. 2026). Checked against the full texts.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

Rendezvous, external light (FCOM), ASYNC, non-rigid
Time \(\text{finite}\)Colours \(3\)

Lower bounds from stronger settings hold here

No catalogued stronger setting.

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.