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Leader election in the plane

Anonymous robots must agree on one of them, using only their positions.

Problem statement and measuresexpand

\(n\) anonymous robots (identical, with no names) at distinct points must agree on a single robot (the leader), each deciding from its own snapshot.

Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).

Transparent fat robots, no chirality

verified
Time: unknownColours: tight

Transparent fat robots without chirality can agree on an ordering, and so on a leader, exactly when their configuration is asymmetric.

Assumed (added on the last edge are outlined)

+Visibilityunlimited+Opacitytransparent: every robot sees every robot within range

Not assumed

Bodyfat robots (unit discs)Faultsup to \(f\) Byzantine robotsSchedulerasynchronous (ASYNC)Lights (persistent memory)oblivious, no light (OBLOT)Agreement on coordinatesno agreement on local coordinate systemsMovementnon-rigid: the adversary may stop a move after some minimum distance \(\delta\)Multiplicity detectionnone: a point with several robots looks like one robotRandomnessdeterministicIdentifiersanonymous: all robots are identical
Formal definitions of this setting
Body: fat
Each robot is a closed disc of radius 1 (unit disc). Discs may not overlap, so robots cannot share a point and must avoid collisions; a disc hides what lies behind it from other robots. Gathering then asks for a configuration whose union of discs is connected and in which every robot sees all others Czyzowicz et al. 2009.
Visibility: unlimited visibility
A robot sees all robots (subject to opacity).
Opacity: transparent
Robots do not obstruct each other's view.
Faults: Byzantine
Up to \(f\) robots move arbitrarily (adversarially); with lights, they may also set arbitrary colours.
Scheduler: ASYNC
ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may look while others move, and compute on an outdated snapshot. Time is counted in epochs: an epoch is an interval of time in which every robot completes at least one full Look–Compute–Move cycle; it need not be the shortest such interval. The execution is divided into consecutive epochs, and a bound of \(X\) epochs holds for every such division. In FSYNC and SSYNC time is counted in rounds. Called Corda by Prencipe Prencipe 2007. Intermediate variants restrict interleavings: LC-atomic (no Look by another robot between a robot's Look and its Compute), Move-atomic (no Look during another robot's Move) and CM-atomic Flocchini et al. 2023.
Lights (persistent memory): oblivious
OBLOT: a robot's computation depends only on the current snapshot; nothing persists across cycles.
Agreement on coordinates: disoriented
Each robot \(r\) observes in its own coordinate system, obtained from the global one by an unknown similarity (translation, rotation, uniform scaling, and possibly reflection); systems may differ between robots and, in some models, between cycles. Papers that call robots disoriented do not always mean this: Défago and Souissi use the word while assuming chirality Défago & Souissi 2008. Some papers also let the adversary change a robot's rotation, reflection and unit at every Look (variable disorientation) Flocchini et al. 2023 Masuzawa et al. 2026.
Movement: non-rigid
In a Move phase the adversary may stop a robot before its destination, but only after it has travelled at least \(\delta>0\) (a constant unknown to the robots) or reached the destination.
Multiplicity detection: no multiplicity detection
A snapshot is a set of points: a point occupied by several robots looks like a single robot.
Randomness: deterministic
The destination computed in a cycle is a function of the snapshot (and the light, if any).
Identifiers: anonymous
Robots are indistinguishable and run the same algorithm.

What is known

Time · rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known
unknown
Solvable exactly on asymmetric configurations.
lower bound
\(\text{impossible}\) Chaudhuri & Mukhopadhyaya 2015
bottlenecksymmetry breaking
holds when
  • symmetric configurations (Theorem 6)
  • deterministic
introductory—
current best
\(\text{finite}\)
Colours · colours of the light per robot (0 for oblivious robots)
tight
No colours.
lower boundnone known
introductory—
current best
\(0\)

Results, in order of publication

Time \(\text{finite}\)Colours \(0\)

Introductory and current best (Theorems 1–6, algorithm MakeAsym).

Open questions

None recorded for this variant.

Notes

Checked against the full text (arXiv 1208.4484).

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

No catalogued weaker setting.

Lower bounds from stronger settings hold here

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.