Mutual visibility
Opaque robots must reach positions where no three are collinear, so that every robot sees every other.
Problem statement and measuresexpand
\(n\) opaque point robots (or unit discs) start at distinct points: a robot hides the robots behind it on the same line of sight. They must reach a configuration in which every robot sees every other (no three collinear), without collisions.
Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).
Lights, SSYNC, non-rigid
verifiedWith non-rigid moves, 3 colours suffice in SSYNC, and 2 if \(\delta\) or \(n\) is known.
Assumed (added on the last edge are outlined)
Not assumed
Formal definitions of this setting
- Body: point
- Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
- Visibility: unlimited visibility
- A robot sees all robots (subject to opacity).
- Opacity: opaque
- Robots are points that obstruct sight: \(r\) sees \(s\) iff no third robot lies on the open segment \(\overline{rs}\).
- Faults: no faults
- All robots follow the algorithm forever.
- Scheduler: SSYNC
- SSYNC: time is divided into rounds; in each round a non-empty subset of robots, chosen by a fair adversary, executes one atomic Look–Compute–Move cycle. Called Atom by Prencipe Prencipe 2007.
- Lights (persistent memory): lights (LUMI)
- LUMI: each robot has a light with \(c\) colours, set at the end of Compute, visible to all robots including itself; it is both memory and communication. Also called luminous robots, or a full light.
- Agreement on coordinates: disoriented
- Each robot \(r\) observes in its own coordinate system, obtained from the global one by an unknown similarity (translation, rotation, uniform scaling, and possibly reflection); systems may differ between robots and, in some models, between cycles. Papers that call robots disoriented do not always mean this: Défago and Souissi use the word while assuming chirality Défago & Souissi 2008. Some papers also let the adversary change a robot's rotation, reflection and unit at every Look (variable disorientation) Flocchini et al. 2023 Masuzawa et al. 2026.
- Movement: non-rigid
- In a Move phase the adversary may stop a robot before its destination, but only after it has travelled at least \(\delta>0\) (a constant unknown to the robots) or reached the destination.
- Multiplicity detection: no multiplicity detection
- A snapshot is a set of points: a point occupied by several robots looks like a single robot.
- Randomness: deterministic
- The destination computed in a cycle is a function of the snapshot (and the light, if any).
- Identifiers: anonymous
- Robots are indistinguishable and run the same algorithm.
What is known
- Section 7: one colour does not suffice when \(n\) is unknown and robots must terminate
Results, in order of publication
Introductory and current best (Theorem 1.2); 2 colours if \(\delta\) or \(n\) is known.
Open questions
Does the 2-colour algorithm work in non-rigid SSYNC without knowing \(\delta\) Di Luna et al. 2017?
Notes
Checked against the full text.
What carries over from neighbouring settings
Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.
Algorithms from weaker settings work here
No catalogued weaker setting.
Lower bounds from stronger settings hold here
Branches from here
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