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Near-gathering

Robots must get within a small distance of each other without ever colliding.

Problem statement and measuresexpand

Robots with limited visibility, each seeing only the robots within its visibility radius \(V\), start at distinct points whose visibility graph (two robots joined by an edge when they are within distance \(V\)) is connected. They must reach a configuration in which every robot sees all others, without a collision (two robots at the same point) ever happening.

Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).

ASYNC, limited visibility, one common axis

standard settingverified
Time: unknownColours: tight

Robots get close together without ever colliding, from a connected start, if they agree on one axis.

Assumed (added on the last edge are outlined)

+Bodypoint robots+Opacitytransparent: every robot sees every robot within range+Faultsno faults+Agreement on coordinatesagreement on one axis (no common chirality)

Not assumed

Visibilitylimited: robots see only within a fixed radiusSchedulerasynchronous (ASYNC)Lights (persistent memory)oblivious, no light (OBLOT)Movementnon-rigid: the adversary may stop a move after some minimum distance \(\delta\)Multiplicity detectionnone: a point with several robots looks like one robotRandomnessdeterministicIdentifiersanonymous: all robots are identical
Formal definitions of this setting
Body: point
Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
Visibility: limited visibility
A robot sees exactly the robots within Euclidean distance \(V\) of its position, for a fixed radius \(V>0\).
Opacity: transparent
Robots do not obstruct each other's view.
Faults: no faults
All robots follow the algorithm forever.
Scheduler: ASYNC
ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may look while others move, and compute on an outdated snapshot. Time is counted in epochs: an epoch is an interval of time in which every robot completes at least one full Look–Compute–Move cycle; it need not be the shortest such interval. The execution is divided into consecutive epochs, and a bound of \(X\) epochs holds for every such division. In FSYNC and SSYNC time is counted in rounds. Called Corda by Prencipe Prencipe 2007. Intermediate variants restrict interleavings: LC-atomic (no Look by another robot between a robot's Look and its Compute), Move-atomic (no Look during another robot's Move) and CM-atomic Flocchini et al. 2023.
Lights (persistent memory): oblivious
OBLOT: a robot's computation depends only on the current snapshot; nothing persists across cycles.
Agreement on coordinates: one axis
All robots agree on the direction and orientation of one axis (e.g. North), but not necessarily on handedness: two robots may disagree on which side is East. This is how the papers use one axis agreement (e.g. robots "agree on only 'left' and 'right'" Bose et al. 2021; robots "do not necessarily have the same handedness" Pagli et al. 2015). One axis and chirality are alternatives on this axis; together they amount to a common compass.
Movement: non-rigid
In a Move phase the adversary may stop a robot before its destination, but only after it has travelled at least \(\delta>0\) (a constant unknown to the robots) or reached the destination.
Multiplicity detection: no multiplicity detection
A snapshot is a set of points: a point occupied by several robots looks like a single robot.
Randomness: deterministic
The destination computed in a cycle is a function of the snapshot (and the light, if any).
Identifiers: anonymous
Robots are indistinguishable and run the same algorithm.

What is known

Time · rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known
unknown
—
lower boundnone known
introductory—
current best
\(\text{finite}\)
Colours · colours of the light per robot (0 for oblivious robots)
tight
No colours.
lower boundnone known
introductory—
current best
\(0\)

Results, in order of publication

Pagli et al. 2015 current best
Time \(\text{finite}\)Colours \(0\)

Introductory and current best; collision-free with termination.

Open questions

  1. Pagli, Prencipe and Viglietta conjecture that near-gathering is impossible without agreement on one axis.

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.