Treasure hunt
One agent must find a static treasure at an unknown node; the cost should depend on how far the treasure is, not on the size of the graph.
Problem statement and measuresexpand
A single deterministic agent starts at a node \(s\) of an unknown connected graph whose edges carry ports (at each node, local numbers of the edges at that node); a treasure sits at an unknown node \(v^*\) at distance \(d\) from \(s\). The agent must reach \(v^*\) (it recognises the treasure when it arrives). Cost is the number of moves (edge traversals) until the treasure is found, measured against \(d\), against \(e(d)\) (the number of edges with an endpoint at distance less than \(d\) from \(s\)) or against a path weight defined per paper. Help counts any external help the agent receives: bits of advice from an oracle that knows the instance, or pebbles (objects left on nodes) placed by it. Unless a variant says otherwise the agent knows nothing about the graph, \(d\) or \(v^*\).
Measures: Cost, edge traversals until the treasure is reached; Help, bits of advice, or pebbles placed in advance by an oracle.
Treasure hunt guided by pebbles
verifiedAn oracle places pebbles (at most one per node); \(O(d\log\Delta)\) pebbles let the agent reach the treasure in near-optimal time.
Assumed (added on the last edge are outlined)
Not assumed
Formal definitions of this setting
- Graph dynamics: static graph
- \(G_t=G\) for all \(t\): the edge set never changes.
- Edge direction: undirected
- \(G=(V,E)\) with \(E\subseteq\binom V2\); every edge can be traversed in both directions.
- Graph size: finite graph
- \(G\) has finitely many nodes.
- Node identifiers: anonymous nodes
- Nodes have no identifiers; an agent at \(v\) sees only \(\deg(v)\) and the port numbers \(1,\dots,\deg(v)\), which are assigned locally and independently at each endpoint of an edge.
- External help: oracle pebbles
- An oracle that knows the instance places pebbles on nodes (at most one per node) before the agent starts; their number is the measure.
- Topology: any topology
- \(G\) is any connected graph in the class allowed by the other axes.
What is known
- any number of pebbles
- \(d\) = distance to the treasure
Results, in order of publication
Introductory and current best (SIROCCO 2021 bounds; whether the journal version improves them was not checked).
Open questions
None recorded for this variant.
What carries over from neighbouring settings
Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.
Algorithms from weaker settings work here
Lower bounds from stronger settings hold here
No catalogued stronger setting.
Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.