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Uniform circle formation

Robots must form a regular \(n\)-gon: a circle with equal spacing.

Problem statement and measuresexpand

\(n\) robots start at distinct points and must reach the vertices of a regular \(n\)-gon (in any position and size) and stay there. Time is in epochs (ASYNC: intervals in which every robot completes at least one full Look–Compute–Move cycle) or rounds; colours count light colours in the luminous model.

Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).

Opaque robots with lights, FSYNC

verified
Time: tightColours: tight

In FSYNC, opaque luminous robots form a uniform circle in 3 cycles with \(O(1)\) colours.

Assumed (added on the last edge are outlined)

+Bodypoint robots+Visibilityunlimited+Faultsno faults+Schedulerfully synchronous (FSYNC)+Lights (persistent memory)full light (LUMI): every robot sees all lights, including its own+Movementrigid: every move reaches its destination

Not assumed

Opacityopaque: collinear robots hide each otherAgreement on coordinatesno agreement on local coordinate systemsMultiplicity detectionnone: a point with several robots looks like one robotRandomnessdeterministicIdentifiersanonymous: all robots are identical
Formal definitions of this setting
Body: point
Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
Visibility: unlimited visibility
A robot sees all robots (subject to opacity).
Opacity: opaque
Robots are points that obstruct sight: \(r\) sees \(s\) iff no third robot lies on the open segment \(\overline{rs}\).
Faults: no faults
All robots follow the algorithm forever.
Scheduler: FSYNC
FSYNC: every robot executes one atomic cycle in every round.
Lights (persistent memory): lights (LUMI)
LUMI: each robot has a light with \(c\) colours, set at the end of Compute, visible to all robots including itself; it is both memory and communication. Also called luminous robots, or a full light.
Agreement on coordinates: disoriented
Each robot \(r\) observes in its own coordinate system, obtained from the global one by an unknown similarity (translation, rotation, uniform scaling, and possibly reflection); systems may differ between robots and, in some models, between cycles. Papers that call robots disoriented do not always mean this: Défago and Souissi use the word while assuming chirality Défago & Souissi 2008. Some papers also let the adversary change a robot's rotation, reflection and unit at every Look (variable disorientation) Flocchini et al. 2023 Masuzawa et al. 2026.
Movement: rigid
Every Move phase ends at the computed destination.
Multiplicity detection: no multiplicity detection
A snapshot is a set of points: a point occupied by several robots looks like a single robot.
Randomness: deterministic
The destination computed in a cycle is a function of the snapshot (and the light, if any).
Identifiers: anonymous
Robots are indistinguishable and run the same algorithm.

What is known

Time · rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known
tight
Constant.
lower boundnone known
introductory
\(O(1)\)
current best
\(3\)
Colours · colours of the light per robot (0 for oblivious robots)
tight
\(\Theta(1)\).
lower boundnone known
introductory
\(O(1)\)
current best
\(O(1)\)

Results, in order of publication

Feletti et al. 2018 introductory
Time \(O(1)\)Colours \(O(1)\)

First paper on the opaque luminous model; as described by Feletti et al. 2024.

Feletti et al. 2023 current best
Time \(3\)Colours \(O(1)\)

Three cycles.

Open questions

None recorded for this variant.

Notes

In SSYNC the same paper takes \(O(1)\) rounds. The ICTCS 2022 version was read in full.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

Opaque robots with lights, ASYNC
Time \(O(1)\)Colours \(O(1)\)

Lower bounds from stronger settings hold here

No catalogued stronger setting.

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.