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Uniform circle formation

Robots must form a regular \(n\)-gon: a circle with equal spacing.

Problem statement and measuresexpand

\(n\) robots start at distinct points and must reach the vertices of a regular \(n\)-gon (in any position and size) and stay there. Time is in epochs (ASYNC: intervals in which every robot completes at least one full Look–Compute–Move cycle) or rounds; colours count light colours in the luminous model.

Measures: Time, rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known; Colours, colours of the light per robot (0 for oblivious robots).

Opaque robots with lights, ASYNC

verified
Time: tightColours: tight

With lights, opaque robots form a uniform circle in \(O(1)\) epochs with \(O(1)\) colours, which is optimal in both.

Assumed (added on the last edge are outlined)

+Bodypoint robots+Visibilityunlimited+Faultsno faults+Lights (persistent memory)full light (LUMI): every robot sees all lights, including its own+Movementrigid: every move reaches its destination

Not assumed

Opacityopaque: collinear robots hide each otherSchedulerasynchronous (ASYNC)Agreement on coordinatesno agreement on local coordinate systemsMultiplicity detectionnone: a point with several robots looks like one robotRandomnessdeterministicIdentifiersanonymous: all robots are identical
Formal definitions of this setting
Body: point
Each robot is a point of the plane: several robots may share a point (multiplicity), and a robot hides only what lies exactly behind it on a line of sight.
Visibility: unlimited visibility
A robot sees all robots (subject to opacity).
Opacity: opaque
Robots are points that obstruct sight: \(r\) sees \(s\) iff no third robot lies on the open segment \(\overline{rs}\).
Faults: no faults
All robots follow the algorithm forever.
Scheduler: ASYNC
ASYNC: each robot's Look, Compute and Move phases take finite but unbounded, adversarially chosen time; a robot may look while others move, and compute on an outdated snapshot. Time is counted in epochs: an epoch is an interval of time in which every robot completes at least one full Look–Compute–Move cycle; it need not be the shortest such interval. The execution is divided into consecutive epochs, and a bound of \(X\) epochs holds for every such division. In FSYNC and SSYNC time is counted in rounds. Called Corda by Prencipe Prencipe 2007. Intermediate variants restrict interleavings: LC-atomic (no Look by another robot between a robot's Look and its Compute), Move-atomic (no Look during another robot's Move) and CM-atomic Flocchini et al. 2023.
Lights (persistent memory): lights (LUMI)
LUMI: each robot has a light with \(c\) colours, set at the end of Compute, visible to all robots including itself; it is both memory and communication. Also called luminous robots, or a full light.
Agreement on coordinates: disoriented
Each robot \(r\) observes in its own coordinate system, obtained from the global one by an unknown similarity (translation, rotation, uniform scaling, and possibly reflection); systems may differ between robots and, in some models, between cycles. Papers that call robots disoriented do not always mean this: Défago and Souissi use the word while assuming chirality Défago & Souissi 2008. Some papers also let the adversary change a robot's rotation, reflection and unit at every Look (variable disorientation) Flocchini et al. 2023 Masuzawa et al. 2026.
Movement: rigid
Every Move phase ends at the computed destination.
Multiplicity detection: no multiplicity detection
A snapshot is a set of points: a point occupied by several robots looks like a single robot.
Randomness: deterministic
The destination computed in a cycle is a function of the snapshot (and the light, if any).
Identifiers: anonymous
Robots are indistinguishable and run the same algorithm.

What is known

Time · rounds (FSYNC, SSYNC) or epochs (ASYNC) until the task is done; "finite" when only solvability is known
tight
\(\Theta(1)\) epochs.
lower bound
\(\Omega(1)\) Feletti et al. 2024
bottlenecktrivial
holds when
  • trivial: at least one epoch
introductory
\(O(n)\)
current best
\(O(1)\)
Colours · colours of the light per robot (0 for oblivious robots)
tight
\(\Theta(1)\) colours; the exact minimum is open.
lower bound
\(\Omega(1)\) Feletti et al. 2024
bottlenecktrivial
holds when
  • trivial: at least one colour
introductory
\(O(1)\)
current best
\(O(1)\)

Results, in order of publication

Feletti et al. 2023 introductory
Time \(O(n)\)Colours \(O(1)\)

First ASYNC result for opaque luminous robots (ICTCS 2022; journal 2023); \(O(1)\) time in FSYNC and SSYNC.

Time \(O(\log n)\)Colours \(O(1)\)
Time \(O(x)\)Colours \(O(n^{1/2^x})\)

A time–colour trade-off for \(x \in [1, O(\log\log n)]\): \(O(1)\) time with \(O(\sqrt n)\) colours, or \(O(\log\log n)\) time with \(O(1)\) colours. Abstract only.

Feletti et al. 2024 current best
Time \(O(1)\)Colours \(O(1)\)

Asymptotically optimal in time and colours.

Open questions

  1. What is the exact minimum number of colours for \(O(1)\)-epoch uniform circle formation in ASYNC? Feletti et al. 2024

  2. Uniform circle formation with non-rigid moves in the luminous opaque model Feletti et al. 2024.

Notes

Robots are punctiform, disoriented and do not know \(n\); collisions are avoided. The only lower bounds are trivial. Checked against the full texts of Feletti et al. 2023 and Feletti et al. 2024.

What carries over from neighbouring settings

Read off the order of assumptions, not checked case by case: results may carry extra assumptions (shown on their pages), and asynchronous time is measured in epochs.

Algorithms from weaker settings work here

No catalogued weaker setting.

Lower bounds from stronger settings hold here

Know a better result for this setting, or found a mistake? Suggest a result · Report an error. Accepted contributions are acknowledged.